The liner notes for this soundtrack were also translated at around the same time that the notes for "THE MUSIC FROM LAYZNER" were TL'ed & finished, though I must admit that laziness was partially to blame for me not having posted this earlier.
In any case, here are the liner notes from the vinyl version of Mellowlink's OST. Not as detailed as my previous post... and I do wish it could have been a little bit longer, but this still has some interesting bits regardless. This includes comments from both director Takeyuki Kanda and Votoms creator Ryousuke Takahashi.
Translation provided by OverworkedSalaryman (@osalaryman on Twitter).
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A series' BGM can change a lot depending on the story—but approximately 80-100 songs are recorded at once, composed before the film is even done by conveying the song's story & image (etc.) to the composer. Something long can be about three to four minutes, while a short piece like "Ding... ♪" can be a mere 1.5 seconds.
At this point, if you think about it—from the perspective of those listening, having to go through an insanely huge collection of BGM like this can make listening to everything difficult. However, as the art gets done, the story flows, and it becomes a very satisfying feeling when the BGM overlaps with it.
Additionally, when you're done with the series, it has the strange effect of bringing back to mind the scene at the time when you're listening to it again.
During my time working on the sound, there's one thing I regret a lot: it's that feeling of "If the scene was just ten seconds longer, the entire thing could've been played..." or "This line—if it didn't have that specific sound effect, the BGM would've been able to hype things up more..." and so on. My apologies to Inui.
With this in mind, I would be honored if you enjoy this BGM collection and it causes you to remember all of the different scenes.
-Takeyuki Kanda (Director)
<The Winds of Nepal Blowing in the World of Mellowlink>
It has been 6 years since I met with Inui. My impression of him has not changed. He's a quiet but cheerful and bubbly person. It's likely because he drinks good alcohol and eats plenty of delicious first, I think...
More so than my outward image, though, Inui left me with a very strong impression of "one who goes to Nepal." Requesting work from Inui is, in a way, to also adjust the schedule to fit in his journey to Nepal. I once asked him why he goes to Nepal, but there isn't really a reason. He probably just really likes Nepal.
The world of Votoms is brutal and unmoving. After all, in order to survive, the protagonist is willing to kill without hesitation. He does not feel guilt. The protagonist's heart is... devoid.
Over the course of a year, the protagonist's empty heart grows to feel sadness, happiness, friendship and love. And in the end, we reach a happy ending... this means that to those of us who wanted to borrow the form of a serious mecha story and turn it on its head—even though the vibes are brutal, that's just a part of the style. We really wanted to avoid developing it into a brutal, unredeemable atmosphere... but the story and imagery sometimes happened to exceed that boundary. In the end, I feel like it was saved by the music instead.
This time, with Armor Hunter Mellowlink, we have a story of revenge. With a goal in mind, the 17-year-old youth continues on his journey of murder... if we messed up, it ran the risk of giving birth to a work which would leave a bad taste in one's mouth.
However, Inui's music probably helped to purify the actions and emotions of the protagonist. Somehow, when I listened to the music this time, the winds and great plains of Nepal were being etched into my mind.
By the way, how many times has Inui gone to Nepal?
-Ryousuke Takahashi (Original Work)
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