The original soundtrack release for Tomonori Kogawa's Cool Cool Bye OVA from the 80s contains an illustration insert booklet and an insert sleeve with lyrics, a tracklist, staff credits, and some written notes from Kogawa himself. I was interested in figuring out what he talks about here, and given my recently-ignited interest in album liner notes the past month or so, I took it upon myself to commission an English translation of this. Throughout these notes, you can find Kogawa talking a bit about how the production was like for this OVA, and he goes a little in-depth over the story too.
Translated by "justj22".
(Relevant, but the OST can be found on my YT channel here if you'd like to listen to it)
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The second original video COOL COOL BYE has finally been released. Unlike the first in the series, the goal of COOL COOL BYE was to capture the fun and joy of visual media while also showcasing the passion of our young staff.
The methods we've adopted to define the direction of our video productions are basically a series of adventures and challenges. In GREED, the production itself was an adventure in the name of schedule management. In COOL COOL BYE, the adventure is how to create something and be considerate on top.
All of our animation staff, each with their own style, put everything they had into the project, despite the video being a one-off 30-minute episode.
The staff referred to the project by its initials 'C.C.B.'. They would ask things like 'Kogawa! Is the storyboard for C.C.B. finished yet?"
For the production, I had several young staff members flesh out my plot into storyboards and organized them into something whole. For the animation, our key animators established the overall direction for everyone to work on together. I just let the coloring staff do whatever they needed to do, but they handled it with tremendous care and as far as color design goes, I can only express my gratitude to them. For art direction, I entrusted someone I had worked with before, and despite the tight schedule and demanding conditions, they pulled it off. Filming was a desperate struggle won with a shorthanded team. The sound team, as always, made their presence heard, delivering something both powerful and gentle. It was my first time meeting the composer, but we share the same hometown, same generation, even similar sensibilities, and they were very open to my ideas. As for the editing, it was handled by a highly accomplished veteran.
Together, the staff somehow managed to give shape to images and ideas of myself, an inexperienced rookie, to the video medium on a modest budget. It was an inspirational show of professionalism, which gave me a glimpse of what the future might hold.
As for the story itself, the objective this time around was less about vanquishing evil, and more about defeating the giant robot Penguine which had appeared nearby at first. That's because while we all know what the word 'evil' is, it's not exactly easy to comprehend. After Penguine was defeated later in the story, that should've been the end of our objective, yet the real question was Tanguine, and how to deal with him. With only 30 minutes of runtime, the only way to explain his story would have been through exposition, so we decided to omit it altogether.
Perhaps it's because I myself resonate with Tanguine. Everyone has a hidden talent deep inside, but when it begins to awaken and we start to recognize it, we can become so obsessed with it and lose sight of everything else. But once you overcome it, your horizons will open without limitations...
There's someone else in C.C.B. we should talk about. I'm talking about Klee. Not Cooly, even though it does fit her when you think about it, but as far as her name goes, it's Klee.
Not much has been revealed about Klee, but if this story does become a series, I intend to slowly develop and integrate ideas about her character into the story. In C.C.B, she effortlessly acted like she governed life itself, but I hope you treat that scene and C.C.B in general as a prologue to Klee's story. What if the idea of 'life' itself, the big question of humanity itself, exists on the screen? Would it be possible to objectively value ourselves as humanity from the perspective of life itself? I'd like you to think of Klee as my attempt to give a form to the great question of life, which is why future incarnations of Klee might be a different character every time you see them—but I'm thinking of using the character as a way to express all my thoughts on what life entails.
I believe I mentioned this in my comments for GREED—video production remains an uncertain business, and it's not even clear where it is headed. However, after we made the shift to self-contained 30-minute works (or to be precise, 26 minutes of actual runtime), I believe we've begun to see a way forward. For our third and fourth entries, we still plan to continue the original concept of our productions, and starting with the fifth, we should be able to develop and create a more concrete vision for our original videos. With that in mind, I want each of our first four videos to be of the best quality possible.
I believe that with C.C.B., our animation staff at Bebow have come to understand what will be necessary for our future original video productions. As our workflow has begun to take shape (including long-term ones), as far as animation as a comprehensive creative endeavor is concerned, we're on the verge of a breakthrough, and we must get there, or else we'll be stuck in a dull world where there is no room to talk about artistic individuality and people would just dismiss it all as 'it's just a cartoon!'. I believe that we must always discover new things through our ventures, and I hope other staff feels the same. Even if one such venture ends in failure, there will be always countless adventures waiting for us.
-Tomonori Kogawa


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